

The macOS app is now universal: compatible with both Intel and Apple Silicon CPUs (M1/M2) in the same app.The macOS version now directly uses Metal (Apple’s GPU tech) instead of OpenGL for drawing portions of the UI (see above).The Windows version improves support for fractional display scaling in the system settings (e.g.This is faster, and we hope it improves compatibility. The Windows version now directly uses Direct3D 11 instead of OpenGL (or OpenGL converted to Direct3D) for drawing portions of the UI: Timeline, Keyframes, Filters, and the video player.This is the first major upgrade of it since Shotcut started over 10 years ago with Qt 5! (Some interim upgrades did feel major tho.) It was a lot of work, but as a result:

Qt is the main UI and app library (separate from the media engine) that Shotcut uses. Version 23.05.14 is now available for DOWNLOAD! Qt 6

Fixed crash when trying to Open MLT XML as Clip (nest project) with GPU Effects on.Fixed crash changing Video Mode with Count generator with GPU Effects on.Fixed crash in Text: Rich > File > Open when choosing a text file.Fixed file dialogs in filters crash Shotcut in Linux AppImage or on KDE.(Note: please avoid changing Codec > B frames higher than 0.) Fixed H.264 output when using Export > Use hardware encoder with NVIDIA ( h264_nvenc).This release is mainly a collection of desirable bug fixes. Version 23.06.14 is now available for DOWNLOAD!
